Wednesday, November 22, 2017

The marketplaces where you should not publish your 3D models.


This is absolutely considerable matter, there are few websites where should not sell your products at. Some people do not see any issue in the websites but with my personal experience those websites are non-effective. These two are the major non-effective websites,

  1. 3Docean https://3docean.net/
  2. Cgstudio https://www.cgstudio.com/

Things you should do before publishing your 3D model


We have already given a clear idea about the selling and publishing process on internet and selecting the marketplace, if you haven’t read that article you may go to this link ………………………………. . Now we can discuss about the things we should do before publishing a 3D model.
People tend to avoid these factors most of the times, but because of that reason without having a clear idea about 3D model publishing, you will end up having a bad result and it’s been proven.

Things you should know prior to selling 3D models in internet



If you are 3D model creator, in other words 3D modeling and have a somewhat experience in the field, it is not necessary to explain about selling 3d models in the internet. Some 3D artists are performing this as a part time income while some 3D artists performing this as their main income source. Today I’m going to percent you about the things you should know before starting your 3D model selling in the internet.

Friday, October 17, 2014

Baking normal maps using Blender Cycles

                       This tutorial will show you how to bake normal maps using Blender Cycles. Before follow this tutorial make sure to look at the Blender wiki about normal maps.

Friday, October 10, 2014

Creating light rays for a forest scene in CRYENGINE

                 
                      In this tutorial I'm going to show you how to create light rays for a forest scene. In here I'm going to use light beams which cast on a large area. So this method will heavily impact on the performance.

Sunday, October 5, 2014

Creating a destroyable tube light for CRYENGINE using Blender

My game development walkthrough series - Part 5
                 
                             This tutorial will show you how to create destroyable tube light for CRYENGINE using blender. In here we are going to use two different models, one is for light cover(destroyable light) and another one is for the main light(static geometry) which is going to stick with ceiling after destroying. If you are going to create another type of light(single light model eg: lamp) you can use this procedure and you only have to do the destroyable light part.

Saturday, October 4, 2014

Creating touch bendable grasses/plants for CRYENGINE using Blender

My game development Walkthrough series - Part 4

               
                  In my previous post I have talked about creating grasses and now I'm going to explain how to create touch bendable grasses/plants.

Wednesday, September 24, 2014

Creating grasses for CRENGINE Using Blender

My game development Walkthrough series - Part 3



                  In this tutorial I'm going to talk about creating grasses for Cryengine Eaas. Eaas version uses the physical based shading(PBS) and I have explained how to create those vegetation textures in one of my previous tutorials.

Using Crytif plugin in GIMP

My game development Walkthrough series - Part 2 
               
                      In this post I'm going to explain how to use crytif plugin on textures which are created using gimp. So you can use Gimp to create any kind of textures for CRYENGINE.

Monday, May 19, 2014

Creating vegetation textures for Cryengine using Gimp

My game development Walk through series - Part 1


                        In this tutorial I'm going to talk about creating and importing vegetation textures to Cryengine using Gimp. Actually there is no 'crytiff' plugin for gimp, So I'm going to use layer masking. Let's start with a 'leaves' texture with alpha.

Friday, February 7, 2014

Exporting a custom weapon for cryengine 3.5.x using Maya

                           

                      In this tutorial I'm going to talk about how to import your weapon to cryengine 3.5. I'm going to talk about the basic exporting process, not the Mannequin set up, so later you have to create your own weapon animations and set them up in the Mannequin to work it properly. But without those animation this will work fine but animations like reloading gonna be little bit messed up because we are using default animations which are created for the default rifle.

Tuesday, December 10, 2013

Making of LaFerrari in Maya

                   
                        This is the walkthrough of my latest car modeling project. In here I'm going to focus on how I model the car body, except interior and other small parts.

Wednesday, October 9, 2013

Creating Light rays(god rays) using Maya and Mentalray

                       
                              Using mental ray nodes to create volumetric fog is very easy but very tricky when you are dealing with scene scale. Let's start with the polygon cube.