Blog about Maya, Realflow, Vue, Mentalray, Cryengine 3, ZBrush, Cryengine, Blender, Gimp and XNA
Saturday, June 22, 2013
AI vehicle movement in cryengine 3
Normally you can move your AI vehicle using AI follow path, but you can't control the speed of the vehicle. Using vehicle follow path you can control the speed and you can reverse the vehicle.
Wednesday, June 19, 2013
Creating a custom weapon for Cryengine3 using Maya
Sunday, June 9, 2013
Creating a custom first person arms in Maya for Cryengine 3
In this tutorial you are going to learn how to create custom arms for Cryengine3 in Maya. Actually I'm going to talk about how to export custom arms to Cryengine3. There are lot of tutorials which explain 3dmax and crengine3 integration. But I'm heavy Maya user, so I think this might be very helpful for Maya users.
Saturday, June 8, 2013
Importing objects as separate parts and unwrap UVs in zbrush
When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.
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