Saturday, June 22, 2013

AI vehicle movement in cryengine 3

                             
                                    Normally you can move your AI vehicle using AI follow path, but you can't control the speed of the vehicle. Using vehicle follow path you can control the speed and you can reverse the vehicle.

Wednesday, June 19, 2013

Creating a custom weapon for Cryengine3 using Maya


                               In this tutorial I'm going to talk about how to export a custom weapon to cryengine3 using Maya. To do this you will need a arm with joints which matching with cryengine3 skeleton structure. Simply download my custom arm or you can create your own by looking at my previous post.

Sunday, June 9, 2013

Creating a custom first person arms in Maya for Cryengine 3

                                         
                                  In this tutorial you are going to learn how to create custom arms for Cryengine3  in Maya. Actually I'm going to talk about how to export custom arms to Cryengine3. There are lot of tutorials which explain 3dmax and crengine3 integration. But I'm heavy Maya user, so I think this might be very helpful for Maya users.

Saturday, June 8, 2013

Importing objects as separate parts and unwrap UVs in zbrush

                                                         
                                   When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.