Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Saturday, June 8, 2013

Importing objects as separate parts and unwrap UVs in zbrush

                                                         
                                   When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.

Saturday, March 23, 2013

Maya facial animation using Zbrush

                                 
                             In this post I'm going to show you how to create a facial animation using Maya and Zbrush. You can do a facial animation using joints but this method is very useful when you going to do very smooth and sharp animation. In here I'm going to do small smile animation.

Saturday, February 9, 2013

Creating topology in zbrush

                             When you are creating a game character you have to make it low poly. If your game character is high poly it may cause some problems when you are importing it to the game engine. Using zbrush topology tool you can create low poly model according to the actual high poly model.