Blog about Maya, Realflow, Vue, Mentalray, Cryengine 3, ZBrush, Cryengine, Blender, Gimp and XNA
Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts
Saturday, June 8, 2013
Importing objects as separate parts and unwrap UVs in zbrush
When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.
Saturday, March 23, 2013
Maya facial animation using Zbrush
In this post I'm going to show you how to create a facial animation using Maya and Zbrush. You can do a facial animation using joints but this method is very useful when you going to do very smooth and sharp animation. In here I'm going to do small smile animation.
Saturday, February 9, 2013
Creating topology in zbrush
When you are creating a game character you have to make it low poly. If your game character is high poly it may cause some problems when you are importing it to the game engine. Using zbrush topology tool you can create low poly model according to the actual high poly model.
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