Blog about Maya, Realflow, Vue, Mentalray, Cryengine 3, ZBrush, Cryengine, Blender, Gimp and XNA
Friday, February 7, 2014
Exporting a custom weapon for cryengine 3.5.x using Maya
In this tutorial I'm going to talk about how to import your weapon to cryengine 3.5. I'm going to talk about the basic exporting process, not the Mannequin set up, so later you have to create your own weapon animations and set them up in the Mannequin to work it properly. But without those animation this will work fine but animations like reloading gonna be little bit messed up because we are using default animations which are created for the default rifle.
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