This tutorial will show you how to bake normal maps using Blender Cycles. Before follow this tutorial make sure to look at the Blender wiki about normal maps.
Blog about Maya, Realflow, Vue, Mentalray, Cryengine 3, ZBrush, Cryengine, Blender, Gimp and XNA
Friday, October 17, 2014
Friday, October 10, 2014
Creating light rays for a forest scene in CRYENGINE
In this tutorial I'm going to show you how to create light rays for a forest scene. In here I'm going to use light beams which cast on a large area. So this method will heavily impact on the performance.
Sunday, October 5, 2014
Creating a destroyable tube light for CRYENGINE using Blender
My game development walkthrough series - Part 5
This tutorial will show you how to create destroyable tube light for CRYENGINE using blender. In here we are going to use two different models, one is for light cover(destroyable light) and another one is for the main light(static geometry) which is going to stick with ceiling after destroying. If you are going to create another type of light(single light model eg: lamp) you can use this procedure and you only have to do the destroyable light part.
Saturday, October 4, 2014
Creating touch bendable grasses/plants for CRYENGINE using Blender
My game development Walkthrough series - Part 4
In my previous post I have talked about creating grasses and now I'm going to explain how to create touch bendable grasses/plants.
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