This tutorial will show you how to bake normal maps using Blender Cycles. Before follow this tutorial make sure to look at the Blender wiki about normal maps.
Blog about Maya, Realflow, Vue, Mentalray, Cryengine 3, ZBrush, Cryengine, Blender, Gimp and XNA
Friday, October 17, 2014
Friday, October 10, 2014
Creating light rays for a forest scene in CRYENGINE
In this tutorial I'm going to show you how to create light rays for a forest scene. In here I'm going to use light beams which cast on a large area. So this method will heavily impact on the performance.
Sunday, October 5, 2014
Creating a destroyable tube light for CRYENGINE using Blender
My game development walkthrough series - Part 5
This tutorial will show you how to create destroyable tube light for CRYENGINE using blender. In here we are going to use two different models, one is for light cover(destroyable light) and another one is for the main light(static geometry) which is going to stick with ceiling after destroying. If you are going to create another type of light(single light model eg: lamp) you can use this procedure and you only have to do the destroyable light part.
Saturday, October 4, 2014
Creating touch bendable grasses/plants for CRYENGINE using Blender
My game development Walkthrough series - Part 4
In my previous post I have talked about creating grasses and now I'm going to explain how to create touch bendable grasses/plants.
Wednesday, September 24, 2014
Creating grasses for CRENGINE Using Blender
My game development Walkthrough series - Part 3
In this tutorial I'm going to talk about creating grasses for Cryengine Eaas. Eaas version uses the physical based shading(PBS) and I have explained how to create those vegetation textures in one of my previous tutorials.
In this tutorial I'm going to talk about creating grasses for Cryengine Eaas. Eaas version uses the physical based shading(PBS) and I have explained how to create those vegetation textures in one of my previous tutorials.
Using Crytif plugin in GIMP
My game development Walkthrough series - Part 2
In this post I'm going to explain how to use crytif plugin on textures which are created using gimp. So you can use Gimp to create any kind of textures for CRYENGINE.
In this post I'm going to explain how to use crytif plugin on textures which are created using gimp. So you can use Gimp to create any kind of textures for CRYENGINE.
Monday, May 19, 2014
Creating vegetation textures for Cryengine using Gimp
In this tutorial I'm going to talk about creating and importing vegetation textures to Cryengine using Gimp. Actually there is no 'crytiff' plugin for gimp, So I'm going to use layer masking. Let's start with a 'leaves' texture with alpha.
Friday, February 7, 2014
Exporting a custom weapon for cryengine 3.5.x using Maya
In this tutorial I'm going to talk about how to import your weapon to cryengine 3.5. I'm going to talk about the basic exporting process, not the Mannequin set up, so later you have to create your own weapon animations and set them up in the Mannequin to work it properly. But without those animation this will work fine but animations like reloading gonna be little bit messed up because we are using default animations which are created for the default rifle.
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