Tuesday, December 10, 2013

Making of LaFerrari in Maya

                   
                        This is the walkthrough of my latest car modeling project. In here I'm going to focus on how I model the car body, except interior and other small parts.

Wednesday, October 9, 2013

Creating Light rays(god rays) using Maya and Mentalray

                       
                              Using mental ray nodes to create volumetric fog is very easy but very tricky when you are dealing with scene scale. Let's start with the polygon cube.

Sunday, October 6, 2013

Making of an exterior scene in Maya

                       
                           This is the walkthrough of my exterior scene project. I'm going to talk about some techniques and methods which I used to create this project.

Saturday, September 28, 2013

Rendering an interior scene in Mentalray

                 
                                  In this tutorial I'm going to talk about how to render an interior scene in Maya and mentalray using an area light. Also this method can be use in Maya 2013 or older version but you have to careful with the mentalray settings. In here I'm going to use Legacy Sampling method without any mentalray lights and nodes.

Wednesday, August 14, 2013

Rendering Maya plants in Mentalray

                         
                             In this post I'm going to show you how to render plants in mentalray using mental ray materials. Also you can use this method for trees as well as grasses.

Saturday, August 3, 2013

Duplicating and placing 3D models in XNA

                           
                                      In this post I'm going to talk about duplicating 3d models several times using for loop. To duplicate 3d models, you have to import a 3d  model to visual studio xna gaming platform. After importing the model you have to do the basic coding of the model and the camera which I explained in my previous post.

Friday, August 2, 2013

How to import a 3D object from Maya or 3DMax to XNA

                             First, export the object in FBX file format in Maya or 3DMax. Create a new visual studio project. Then add the fbx file to your visual studio project content folder. You can use add->existing item or just copy and paste the file. Then add a new variable to render this model.

Monday, July 29, 2013

Draw primitives in XNA

 
                           
                                        Best way to draw a primitive on the screen is declare an array of vertices and pass those to the DrawUserPrimitive method. Now lets see how to do it. First you need to create an instance of BasicEffect.

Saturday, June 22, 2013

AI vehicle movement in cryengine 3

                             
                                    Normally you can move your AI vehicle using AI follow path, but you can't control the speed of the vehicle. Using vehicle follow path you can control the speed and you can reverse the vehicle.

Wednesday, June 19, 2013

Creating a custom weapon for Cryengine3 using Maya


                               In this tutorial I'm going to talk about how to export a custom weapon to cryengine3 using Maya. To do this you will need a arm with joints which matching with cryengine3 skeleton structure. Simply download my custom arm or you can create your own by looking at my previous post.

Sunday, June 9, 2013

Creating a custom first person arms in Maya for Cryengine 3

                                         
                                  In this tutorial you are going to learn how to create custom arms for Cryengine3  in Maya. Actually I'm going to talk about how to export custom arms to Cryengine3. There are lot of tutorials which explain 3dmax and crengine3 integration. But I'm heavy Maya user, so I think this might be very helpful for Maya users.

Saturday, June 8, 2013

Importing objects as separate parts and unwrap UVs in zbrush

                                                         
                                   When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.

Tuesday, April 16, 2013

Rendering with wireframe in Maya

            

                  In 3D industry, 3D model designers rendered their model with the wire frame for the presentation or behind scene of the movie, so audience can see the topology of the model while looking at the detail of the model. If you are using Maya for the 3D modeling and animation you can use contours rendering in mental ray. Now lets see how to render your scene with wire frame.